LGM Rio 2017 | Digital Painting Issues

Ways to use GIMP


Many graphic artists, as painters, illustrators, concept-artists, game-illustrators and graphic designers are accustomed to use the painting applications with conventional tools. Many times, these artists are using, mainly, only the classical tools to paint, as paintbrush, pencil, airbrush, ink, smudge and eraser… without tool presets.
Basically these artists are found a way to use the standard options to resolve any part of their style and tasks.
In some cases, because the style painting is classical and well-formed these tools and features present on Tool Options are sufficient to render easily and efficiently this style or way of painting.
GIMP is a excellent application to digital painting mainly to haven't need presets or an asset library large, and in this sense, is the reason that I consider GIMP ready to many artists with a traditional painting or well-formed style.

Style & GIMP

GIMP has the capability to adapt very well with many styles and ways to painting from the well-formed to personal and/or customized styles.
When I talk with digital artists, as Mozart Couto, Gustavo Deveze, Elias Silveira, L'ubomir Zabadal, is evident that each artist is doing paintings with our own styles (or unawares are considered as theirs) or using some traditional manner of the painting. So, any kind of software to digital painting has a UI and that creates of the conditions, many times not specifically and/or purposely, to superposes the 'inner' style of tools painting in our's style. This is more common when the apps are deeply based upon tool presets… and where the application is viewed more as presets ready for the painting.

To explain it better I think usable this metaphor:

  • All language's a kind UI's software, that's the feature that permits ourselves to exchanging /experiencing /practicing /making /learning /teaching things with thoughts /talking /seeing /showing and writing things;
  • As any language or any UI's software, it has an strong relationship with environment where is molded;
  • The 'style' or 'our own way' to expressing sensations, ideas in the art form is molded by the UI;
  • The language is molded by the influences and relations with UI;
  • So, different languages or UI's software imprinting naturally the our own styles in an unaware way;
  • If we have languages or UI's software where the capabilities are related with a 'style', that is not our own…
    all things, that I will do with this software also will be influenced by this.

When we are using a tool preset to painting anything, is important know the designer of the preset and his style… so, is probable that the way and how the preset is working/showing the results are more aligned with designer's style than that of the user that using it.
So, is possible that using different applications our 'style' could be influenced by them, read the interesting chat discussion that I did with Elias Silveira, questions 3 and 4). I intend discuss this better on the next point on Prêt-à-porter.

Tool Preset as Prêt-à-porter

Since is introduced the Tool Presets on GIMP (when I began utilize, on 2.6+ release, them were already present), it becomes an application capable to record the our way painting's style… and is possible also to share them with other painters and common users.
In this sense the French term Prêt-à-porter (Ready-to-use) from the fashion is significative to understand why reason the presets have inner an way to understand the painting and therefore have an own style.
In many situations the user can, if he wants, customize a prêt-a-porter the tool preset, but all depends if the application has an easier way to do this… many times the approach is very complex and hard to understand for the artists.
Is possible that a certain rules these presets could cause in our styles… mainly if this fact is not clear for the users, in this sense, I think very important to know well these aspects during the design of presets, mainly if we have intention to share them. So, is very important for the default presets on the painting applications, to have an approach more classical for the painting techniques, must be more possibly 'basics'. As advice I read today a quote very interesting wrote by Brian Eno that is useful in this issue about Tool Presets as Prêt-à-porter:

"Stop thinking about art works as objects, and start thinking about them as triggers for experiences."

Works using GIMP

Since 2008 I am using GIMP to my illustration works and painting experiments, mainly how improve or emulate traditional painting and graphical techniques in digital (printmaking, painting, drawing, collage, etc.). These approaches are focused always to experiment new ways to solve these issues… mainly searching emerging features or discovering new methods how to improve:

  • the Brush Basic Design (rasters, mainly the dynamic brushes > .gih);
  • the usage and knowledge of the Paint Dynamics;
  • Paint tools settings on Tool Options dialog and;
  • the Layers in two ways:
    • Horizontally (inner along) with:
      • Masks,
      • Channels,
      • and Vertically (more common) with:
        • Layers Stack:
          • Blend Modes on,
          • Blend Modes on Paint Tools.
Library of Experiments
These libraries are very important how the process to document was being evolving during at along the time. Many of my insights are began with the experiments around digital painting and, this material is important to consolidate ideas and ways to realize them.
G+ Social Net #FrescoGIMP tag
The idea to collect a series of digital painting (tag #FrescoGIMP) experiments was initially did by Gustavo Deveze. In this way is more easy filtering all stuff that using specific collections.
Americo Gobbo Pinterest Gallery
This my gallery to collect the works, yet is in progress with a short number of samples. Is possible to see more samples using the tag #FrescoGIMP on g+ social net.
Forks And Drills Project on Pinterest Gallery
This the gallery to collect the works and images on the Forks And Drills project.
Forks And Drills Project
Forks and Drills Project is a project funded in 2012 with a initial Mozart Couto collaboration. Forks and Drills is a kind of "kitchen workshop" digital painting and graphic arts that uses free software: discussing creation tools, methods and painting techniques to digital painting and graphic arts in general. The main collaborators, nowadays is Mozart Couto and, in past L'ubomir Zabadal of the Nitra University in Slovakia. The main discussion's being primarily about Paint Dynamics and Asset Brushes. Is my intention to migrate this project to medium.com and I am preparing the compilation of the articles, the major part in Portuguese, that I will translate in English.

Artistic Visions

I think that many issues shared on the current Vision Briefing are in continuous changing or in evolution… all evolves :-). In this sense, I have collected some impressions of some of the my colleagues Mozart Couto, Gustavo Deveze and Elias Silveira, digital painters, about various themes about GIMP and as is viewed in this branch.

Painting Issues & Around

This the main chapter of all this documentation ;-). On the chapter I will organize many topics with different scopes: discussing and suggest alternatives to improve existent features or to implement new features and paint tools.

  • Paint Dynamics Issues (… soon ;)
  • Painting Workflow Issues (… soon;)
  • Drafts

Devices to Paint

Graphic Tablets and Pen Displays descriptions to Carlos Camacho.

  • Wacom Devices
    • Wacom Intuos 9x12
    • Wacom Intuos2 9x12
  • Other Producers
    • Monoprice TWA60 (AC-LOGIC)
    • Huion H610 (Huion)
    • Genius Mouse Pen i806 (Kye),
    • Genius M508 (UC-LOGIC)
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